Search found 2939 matches
- Sat Apr 12, 2014 2:24 pm
- Forum: Open Forum
- Topic: We few, we happy, we Smash Bros. in arms.
- Replies: 121
- Views: 86641
Re: We few, we happy, we Smash Bros. in arms.
There's no getting around it. The inclusion of Zero Suit Samus in Smash Bros is stupid. It's like making a playable fighter out of "Link, from that one part of the game where he gets his sword and shield stolen and has to do a stealth mission". Zero Suit Samus is just Samus with all her shit missing...
- Tue Feb 25, 2014 11:04 pm
- Forum: Open Forum
- Topic: New Sonic game for 2015
- Replies: 398
- Views: 338751
Re: New Sonic game for 2015
I hope "alternate dimension" Knuckles has his old proportions and they all make fun of how small he looks.
- Wed Feb 19, 2014 4:02 am
- Forum: Open Forum
- Topic: New Sonic game for 2015
- Replies: 398
- Views: 338751
Re: New Sonic game for 2015
As an exercise, I tried taking my own crack at the new Sonic design... that is, a variation of the design that I liked, but that still incorporated all the elements they seem to want to prioritize with this. (Taller and leaner, scarf, tape everywhere, etc.) This is what I came up with: http://25.med...
- Thu Feb 13, 2014 4:22 am
- Forum: Open Forum
- Topic: Sonic Lost World - Nintendo Exclusive
- Replies: 294
- Views: 147983
Re: Sonic Lost World - Nintendo Exclusive
The Sonic CD of 3D Sonic is a great description, since like Sonic CD, I thought I loved it at first and I've come to realize I actually hate it. Ha! I am also big on the exploration element. It's my favourite part of platform games, and of previous 3D Sonics like Colours and Generations. And in that...
- Wed Feb 12, 2014 3:36 am
- Forum: Open Forum
- Topic: New Sonic game for 2015
- Replies: 398
- Views: 338751
Re: New Sonic game for 2015
Woody's arms ARE the same colour as his body! He's just also wearing a vest, because it's important he look like a cowboy. Popeye was created for a black and white comic strip; he has wide white arms because they go in front of his solid black shirt all the time. (As do the arms of the main characte...
- Mon Feb 10, 2014 5:58 pm
- Forum: Open Forum
- Topic: New Sonic game for 2015
- Replies: 398
- Views: 338751
Re: New Sonic game for 2015
That Shadow render is great because it's a perfect example of a bad, poor-reading pose for his design. His left arm is totally lost in front of his headspines like that. Look, I'm not saying Sonic's arms should have been blue from the beginning or that they were wrong before. I'm saying the pink arm...
- Sun Feb 09, 2014 3:41 pm
- Forum: Open Forum
- Topic: New Sonic game for 2015
- Replies: 398
- Views: 338751
Re: New Sonic game for 2015
Well, Shadow and Silver have terrible character designs, so I don't know if they are the best examples. But also, in their games, you primarily see them from behind, so a different arm colour wouldn't necessarily provide much of a benefit. Smile, I am glad Sonic's peach arms give you all those emoti...
- Sat Feb 08, 2014 6:50 pm
- Forum: Open Forum
- Topic: New Sonic game for 2015
- Replies: 398
- Views: 338751
Re: New Sonic game for 2015
Here's the thing. The primary way you are supposed to make arms read clearly is with strong poses that keep them distanced in relation to the body. (As they are in the original version of that image.) If you can achieve that, you then do want the arms to be the same colour as the character, so they ...
- Fri Feb 07, 2014 1:13 am
- Forum: Open Forum
- Topic: New Sonic game for 2015
- Replies: 398
- Views: 338751
Re: New Sonic game for 2015
You're right! I didn't register that. LAME "The clothing argument was a big one," said Rafei, leaning back in his chair in Big Red Button's conference room. "The most surreal moment in my life occurred when I was conveying with passion through a translator to the 'Sonic' team in Japan why Sonic need...
- Thu Feb 06, 2014 9:50 pm
- Forum: Open Forum
- Topic: New Sonic game for 2015
- Replies: 398
- Views: 338751
Re: New Sonic game for 2015
Honestly, I think why it rubs some people the wrong way is it isn't ENOUGH of a redesign. I mean, c'mon. Amy and Tails look exactly the same as before. Sonic is a little bit taller, with the same head/body proportion adjustment given to all slightly taller Sonic characters. Only Knuckles has been al...
- Thu Feb 06, 2014 4:36 pm
- Forum: Open Forum
- Topic: New Sonic game for 2015
- Replies: 398
- Views: 338751
Re: New Sonic game for 2015
Whoops. Sorry, smile. Someone knew who the developer was and was nice enough to tell me at the last minute. That was literally all I knew though. I'm extremely unconnected, lol.
- Thu Feb 06, 2014 2:50 pm
- Forum: Open Forum
- Topic: New Sonic game for 2015
- Replies: 398
- Views: 338751
Re: New Sonic game for 2015
Personally, I think they're just... er... hedging their bets. They don't know how popular the new game and show are going to be. If it tanks, it's a spin-off. If it's huge, maybe it gets upgraded to become the "main" franchise. (Although even if it does, assuming a two year cycle, there may still be...
- Thu Feb 06, 2014 1:56 pm
- Forum: Open Forum
- Topic: New Sonic game for 2015
- Replies: 398
- Views: 338751
Re: New Sonic game for 2015
Yeah, he worked or is working there as a level designer: http://www.zoominfo.com/CachedPage/?archive_id=0&page_id=6376819569&page_url=//brbent.com/team/christian-senn/&page_last_updated=2012-09-21T05:09:48&firstName=Christian&lastName=Senn I found this last night by googling "big red button" and "so...
- Fri Jan 10, 2014 6:44 pm
- Forum: Open Forum
- Topic: RIP Greg Martin. Also Sonic the Screensaver
- Replies: 13
- Views: 8750
Re: RIP Greg Martin. Also Sonic the Screensaver
I wonder if he WAS referenced from the Japanese artwork, in lieu of anyone caring enough about the character to provide an alternate design? The whole model adherence had gotten pretty bizarre by that time. I mean, at the same time they got Martin to switch to drawing the revised Sonic, they ALSO go...
- Thu Jan 09, 2014 2:42 pm
- Forum: Open Forum
- Topic: RIP Greg Martin. Also Sonic the Screensaver
- Replies: 13
- Views: 8750
Re: RIP Greg Martin. Also Sonic the Screensaver
Considering how on-model all the other characters he drew were (Disney, Hannah Barbara, Looney Tunes, Pseudo-anime), I'd imagine Martin could have drawn Sonic to look like any character model sheet they gave him. But of course, SEGA of America didn't like the character art Sonic Team produced for So...
- Fri Jan 03, 2014 7:03 pm
- Forum: Open Forum
- Topic: Sonic 2 mobile with Hidden Palace
- Replies: 31
- Views: 19471
Re: Sonic 2 mobile with Hidden Palace
For those of you playing on phones, I do really recommend picking up a controller. I have this one... it works great with my Nexus 4. (You can use it with i-devices, too, since Sonic supports the iCADE standard.)
- Thu Dec 19, 2013 2:35 pm
- Forum: Open Forum
- Topic: Sonic Lost World - Nintendo Exclusive
- Replies: 294
- Views: 147983
Re: Sonic Lost World - Nintendo Exclusive
Played this last night! It's pretty boring, even in comparison to the other 2D stages in Lost World. The aesthetics are nice, though... a nice capturing of the art style of the original game, and a couple great Mario-and-Sonic-styled full instrument remixes of a classic Mario tunes.
- Wed Dec 18, 2013 3:19 pm
- Forum: Open Forum
- Topic: Sonic 2 mobile with Hidden Palace
- Replies: 31
- Views: 19471
Re: Sonic 2 mobile with Hidden Palace
This was fun! There are aspects of the design that make it feel a LITTLE out of place compared to the rest of Sonic 2 -- a couple particularly brutal run-straight-into-a-badnik object placements, and a boss fight that doesn't really match the style of the others in the game (despite being very creat...
- Wed Dec 18, 2013 3:00 pm
- Forum: Open Forum
- Topic: Sonic Lost World - Nintendo Exclusive
- Replies: 294
- Views: 147983
Re: Sonic Lost World - Nintendo Exclusive
Weird, but... free? So OK! Kind of bums me out that this looks (visually) better than the actual new Yoshi's Island game coming out.
- Fri Dec 13, 2013 11:28 pm
- Forum: Open Forum
- Topic: Sonic 2 mobile with Hidden Palace
- Replies: 31
- Views: 19471
Re: Sonic 2 mobile with Hidden Palace
On twitter, Stealth said that the song they did use (the Mystic Cave 2P music) was used in prototypes that had a working Hidden Palace Zone, and that Masato Nakamura's demos indicated the famous 0x10 song was intended for a cutscene. (Which would explain why it's such a short loop.) So there you go,...
- Wed Nov 13, 2013 9:04 pm
- Forum: Open Forum
- Topic: Mo' hardware, mo' problems
- Replies: 80
- Views: 51548
Re: Mo' hardware, mo' problems
I'm seriously considering switching to using my PC as my primary device for cross platform stuff. I will almost certainly get a PS4 eventually, though, just because I really like Naughty Dog games and Ratchet and Clank.
- Sun Nov 03, 2013 2:31 pm
- Forum: Open Forum
- Topic: Sonic Lost World - Nintendo Exclusive
- Replies: 294
- Views: 147983
Re: Sonic Lost World - Nintendo Exclusive
True enough, although the more I play this the more I wonder if abandoning most of it would be such a bad thing. Despite my complaints, there's a fair amount of ideas in Lost World that I enjoyed. I just am not certain that there's enough juice in any of those ideas to fill another game. I don't thi...
- Fri Nov 01, 2013 1:29 pm
- Forum: Open Forum
- Topic: Sonic Lost World - Nintendo Exclusive
- Replies: 294
- Views: 147983
Re: Sonic Lost World - Nintendo Exclusive
The snowball stage is possibly the perfect example of one of the game's biggest problems... because I actually like the snowball stage! I dig those kind of games, and I've played a bunch of them, so I found it a reasonably competent and not especially difficult spin on the formula. But why the heck ...
- Wed Oct 30, 2013 12:31 am
- Forum: Open Forum
- Topic: Sonic Lost World - Nintendo Exclusive
- Replies: 294
- Views: 147983
Re: Sonic Lost World - Nintendo Exclusive
I just arrived at World 4. Sonic's new control scheme is interesting, and the variable speed and parkour moves open up a lot of interesting avenues for more open, multi-tiered design... but so far, only two or three of the twelve stages have really taken advantage of it. The rest (ie: the bulk) of t...
- Wed Oct 23, 2013 3:45 am
- Forum: Open Forum
- Topic: Sonic Lost World - Nintendo Exclusive
- Replies: 294
- Views: 147983
Re: Sonic Lost World - Nintendo Exclusive
Forgot about this. Hashimoto did do some interviews for Unleashed, in which he says the initial pitch/concept document for the game was created by him and the art director, Sachiko Kawamura, and that the core idea of Werehog character than emphasized arm movement over leg movement was their idea, as...