Search found 230 matches
- Tue Feb 12, 2008 1:47 am
- Forum: Open Forum
- Topic: Sonic level design, a discussion.
- Replies: 102
- Views: 45416
Re: Sonic level design, a discussion.
Personally, I like the Sonic Adventure model for 3D Sonic games. There are action stages for the zoom parts and adventure fields for the slower in-betweens or just finding emblems or what have you. The idea of a fully free-roaming Sonic game just... doesn't seem like it would work to me. Sonic games...
- Tue Feb 12, 2008 12:41 am
- Forum: Open Forum
- Topic: The pinkslips cometh
- Replies: 29
- Views: 7387
Re: The pinkslips cometh
If they're laying people off, I can see one of a few possibilities happening: The best outcome would if Sonic was given to someone that remembers how to make a really high-quality game and we'll get something awesome. Of course, that's the optimist in me speaking and I don't exactly expect that to h...
- Wed Jan 23, 2008 11:46 pm
- Forum: Open Forum
- Topic: Plumbers . . . IN SPACE
- Replies: 120
- Views: 31155
Re: Plumbers . . . IN SPACE
Actually, it was the standard scattered-throughout-the-level collect-a-thon purple coin stages that I didn't really enjoy. Like the first bee stage! It takes forever to round them all up, but if you fall off the side even once you have to start over. Seconded -- more because of the starting over th...
- Wed Dec 26, 2007 3:53 am
- Forum: News
- Topic: Iizuka acknowledges demand for Burning Rangers on Wii
- Replies: 36
- Views: 56840
Re:
I haven't played through the all of Orta on the '360 yet, but the first few levels seem fine. I was quite pleased when they added it to the compatibility list. :)Isuka wrote:Anyone here bothered in trying this one and Orta on a 360?
- Mon May 21, 2007 6:08 pm
- Forum: Site Updates
- Topic: It's That Time Of Year Again
- Replies: 27
- Views: 37554