Search found 85 matches

by b_boult
Fri Jun 07, 2013 12:11 pm
Forum: Open Forum
Topic: Sonic Lost World - Nintendo Exclusive
Replies: 294
Views: 82345

Re: Sonic Lost World - Nintendo Exclusive

Is it just me or are the 90 degree turns at running pace rather awkward looking?
by b_boult
Thu May 30, 2013 4:43 am
Forum: Open Forum
Topic: Sonic Lost World - Nintendo Exclusive
Replies: 294
Views: 82345

Re: Sonic Lost World - Nintendo Exclusive

Thank you Sega. Thank you for forcing me to buy the Wii U that I never wanted!
by b_boult
Wed Jun 08, 2011 8:24 am
Forum: News
Topic: Sonic Generations
Replies: 1175
Views: 1018007

Re: Sonic Generations

by b_boult
Thu Apr 07, 2011 9:14 am
Forum: News
Topic: Sonic Generations
Replies: 1175
Views: 1018007

Re: Sonic Generations

Assuming the Unleashed team are behind this game, they will have had up to 2 and a quarter years already to work on it. Hopefully, this increase in development time will have added to the quality of the final product!
by b_boult
Sat Oct 16, 2010 12:22 pm
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 256871

Re: Super Sonic Galaxy

There's a fundemental problem with your last statement Kogen, in that NGamer gave Sonic Unleashed 58%. Either they're really inconsistent with their ratings, or there's an appreciable difference in quality this time round!
by b_boult
Fri Oct 08, 2010 1:05 pm
Forum: News
Topic: All-new 2D Sonic rolling out in 2010
Replies: 1905
Views: 289504

Re: All-new 2D Sonic rolling out in 2010

Kogen wrote:I thought the second one was alright for a handheld game, but the first Rush title is Sonic 06 quality.
Everything I ever needed to know about the veracity of your opinions is right here.
by b_boult
Thu Sep 02, 2010 5:21 pm
Forum: News
Topic: All-new 2D Sonic rolling out in 2010
Replies: 1905
Views: 289504

Re: All-new 2D Sonic rolling out in 2010

http://www.youtube.com/watch?v=QFNIgxtLBho I'm sure someone is itching to disagree. Looks like shit. Yeah, it looks like shit if you've had your eyes surgically glued into your anus. Honestly, I used to like coming to these forums because the members here demanded higher standards for the series th...
by b_boult
Mon Aug 09, 2010 1:10 pm
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 256871

Re: Super Sonic Galaxy

There's nothing 'punk rock' about Sonic soundtracks in any form. Well OK! I really do not know what to call it, then. My point is that songs like 'Escape the City' can sound cool to 15 year olds and so on, as well as people of lesser ages. What we get now I would have called 'gay' when I was 12. Ko...
by b_boult
Mon Aug 09, 2010 6:25 am
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 256871

Re: Super Sonic Galaxy

"Reach for the stars" does have some of the worst lyrics ever in a Sonic game, but I couldn't really care less about that either. Everything else about the song is quite likeable - and considering the light hearted context of the game, an inter-gallactic theme park, it has just about the right feel.
by b_boult
Mon Jul 12, 2010 6:46 pm
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 256871

Re: Super Sonic Galaxy

There's whinging and then there's the absurd, which is this. No, they really do look like shit, have a look at the larger image. To give my remark a little context though, I am impressed overall by the visual standard of this game, I just hope that they can up the polygon count (without of course a...
by b_boult
Mon Jul 12, 2010 12:59 pm
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 256871

Re: Super Sonic Galaxy

The background in that shot looks like shit.
by b_boult
Sun Jul 04, 2010 4:47 pm
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 256871

Re: Super Sonic Galaxy

Neo wrote:
b_boult wrote:it seemed an obvious way integrate donuts into the gameplay
Let this sentence become legendary.
Holy infinitive...
by b_boult
Sun Jul 04, 2010 5:05 am
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 256871

Re: Super Sonic Galaxy

The former. I did wonder whether they'd do this to be honest, it seemed an obvious way integrate donuts into the gameplay. However, this is Sega we're talking about here.
by b_boult
Thu Jun 17, 2010 5:26 am
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 256871

Re: Super Sonic Galaxy

Though it pains me to say so, this game does look rather good. My over riding concern now is whether or not the controls will feel responsive enough, and from what I've seen of Sonic's movements at slower speeds within a relatively confined three-dimensional area, his controls seem as heavy as those...
by b_boult
Sat Feb 06, 2010 12:17 pm
Forum: News
Topic: All-new 2D Sonic rolling out in 2010
Replies: 1905
Views: 289504

Re: All-new 2D Sonic rolling out in 2010

Well to avoid opening a can of worms with a question about Sonic's design, what exactly the issue with this remix? As far as I can tell, it seems to satisfy most of the criteria for a classic title screen piece, with an upbeat, catchy, recurring melody. Is it the intruments that are the problem or w...
by b_boult
Sat Feb 06, 2010 11:43 am
Forum: News
Topic: All-new 2D Sonic rolling out in 2010
Replies: 1905
Views: 289504

Re: All-new 2D Sonic rolling out in 2010

http://www.youtube.com/watch?v=TPwGmB8M ... r_embedded

I think it's safe to say, that everything about this is light years ahead of Sega's attempt. With the alternative title screen Sonic art too, it makes you feel a little cheated!
by b_boult
Thu Jan 28, 2010 10:16 am
Forum: News
Topic: All-new 2D Sonic rolling out in 2010
Replies: 1905
Views: 289504

Re: All-new 2D Sonic rolling out in 2010

Speed is something that is not given; but rather earned through dedication. Speed is not found by simply pushing a boost button, but by building momentum. It is the reward for skill in the face of difficult challenges – this kind of speed is the most exhilarating, not only because it is fast, but b...
by b_boult
Thu Jul 17, 2008 4:46 pm
Forum: News
Topic: Sonic Unleashed?
Replies: 2471
Views: 443722

Re: Sonic Unleashed?

For those of you who like the look of the Werehog sections, can I ask why? To me, the platforming seems very generic and uninteresting. I'd even argue *dare I say it*, that some bits look too slow, such as the walking over the narrow ledges with a bottomless pit underneath. I like slower platforming...
by b_boult
Tue Jul 15, 2008 11:45 am
Forum: News
Topic: Sonic Unleashed?
Replies: 2471
Views: 443722

Re: Sonic Unleashed?

Weresonic's combat looks terrible.
by b_boult
Wed Jul 02, 2008 1:26 pm
Forum: News
Topic: Sonic Unleashed?
Replies: 2471
Views: 443722

Re: Sonic Unleashed?

I never said it wasn't an integral part of the gameplay. What I am trying to say is that as the main advertising focus of the series, speed then became the single component which everyone thinks makes the games as good as they are, and this is not the whole picture.
by b_boult
Wed Jul 02, 2008 12:17 pm
Forum: News
Topic: Sonic Unleashed?
Replies: 2471
Views: 443722

Re: Sonic Unleashed?

It was the main advertising focus, there is a difference.
by b_boult
Wed Jun 18, 2008 4:52 am
Forum: News
Topic: Sonic Unleashed?
Replies: 2471
Views: 443722

Re: Sonic Unleashed?

There are too many speed boosters in this trailer, this is my only major criticism. They could substitute most of them for rings instead so it would feel like you'd actually achieved your speed boost when you get one. Apart from that, it looks like a breath of fresh air and a joy to play. I love the...
by b_boult
Sat May 17, 2008 10:51 am
Forum: News
Topic: Sonic Unleashed?
Replies: 2471
Views: 443722

Re: Sonic Unleashed?

Actually, there seems to be a little confusion surrounding this, Game Informer who also attented the event say that you can come to a complete standstill. I'm pretty sure that IGN and Gamespot would have said so as well to be honest if you were constantly moving ala Secret Rings, because they did so...
by b_boult
Fri May 02, 2008 9:37 am
Forum: News
Topic: "Sonic Chronicles" trademarked by Sega
Replies: 865
Views: 264430

Re: "Sonic Chronicles" trademarked by Sega

Two seriously pointless videos there. Why on earth would we want to know about how they developed a game until after we'd seen at least more than 10 seconds of the game itself?