Search found 17 matches

by LocalH
Mon Nov 28, 2005 4:48 pm
Forum: Open Forum
Topic: KiS2 code that should be on the site
Replies: 0
Views: 4484

KiS2 code that should be on the site

This is a code I found years ago. It still seems like the code isn't as widely known as the other wellknown codes, so I want to make sure people know about it. Doing a search on Google shows predominantly pages with cheats for SMC. Anyway, if this is more well known than I'm thinking it is, feel fre...
by LocalH
Tue Oct 25, 2005 3:18 am
Forum: Open Forum
Topic: Another Desktop Thread
Replies: 65
Views: 9372

Oldschool? Dreamcast? 33k6 modem? LOL I grew up with a Commodore 64, single-sided 5.25" floppy drive (although you could notch disks and turn them into "flippys" where you physically flip the disk over to get to the back side). I grew up with a friggin 1200 baud modem (yes, back when it was called "...
by LocalH
Sun Oct 23, 2005 3:53 pm
Forum: Open Forum
Topic: Another Desktop Thread
Replies: 65
Views: 9372

Seems pretty good, actually, for basic use. Video is pretty much unaccelerated since I don't have the specific Intel on-board chipset that the devkits have. Eye candy such as the dock and the "genie" effect for minimizing/restoring seem to run fairly good, although not with single-frame smoothness. ...
by LocalH
Sun Oct 23, 2005 3:13 pm
Forum: Open Forum
Topic: Another Desktop Thread
Replies: 65
Views: 9372

You won't get anything that uses overlay in a screenshot.

One of my desktops

It's 1280x1024, so I linked it instead of making it inline. Notice what I'm running on =P
by LocalH
Sun Oct 09, 2005 12:02 am
Forum: News
Topic: Interview Shorts - Naka discusses Hidden Palace · Akadoko
Replies: 14
Views: 6285

Except for the fact that there's an act 2 in the beta. Yeah, an act 2 that uses the same exact level layout, with no objects, and Sonic's origin set to 0000 0000 - the very upper-left of the level. I figure they would have turned it into a one-act zone if it hadn't been cut, seeing as they were run...
by LocalH
Fri Sep 16, 2005 12:27 pm
Forum: News
Topic: Shorts - Next Gen Sonic Name · TGS Gifts · X-treme Demo
Replies: 69
Views: 27804

The name "Sonic the Hedgehog Information Treasury" was my idea, thank you very much =P
by LocalH
Fri Sep 16, 2005 11:34 am
Forum: News
Topic: Shorts - Sonic the Hedgehog official site · Sonic mobile
Replies: 27
Views: 12069

I wonder if they used the disassemblies made by the hacking scene, in order to port S1 to a phone. It looks like the title screen is done properly, but it's weird that they used a newer-style HUD (that's what, SAd2 style?).

Edit: OSHIT PINK FLOWERS IN GHZ WTFUX
by LocalH
Fri Sep 16, 2005 11:18 am
Forum: News
Topic: Shorts - Next Gen Sonic Name · TGS Gifts · X-treme Demo
Replies: 69
Views: 27804

Am I the only one who cares about this whole X-Treme thing? Oh, and speaking of which, some guy is apparently going to buy the thing and distribute it throughout the community. That is, he's making copies/selling them for $40 a pop, whilst SWS2B's tech members get it for free. Which, of course, mea...
by LocalH
Fri Sep 16, 2005 11:15 am
Forum: Open Forum
Topic: Friends don't let friends shoplift with drug paraphanelia.
Replies: 10
Views: 1563

As a cannabis user, I say those guys were fucking stupid.
by LocalH
Mon Sep 12, 2005 10:59 pm
Forum: Open Forum
Topic: If you could sit and talk to Yuji Naka, what would you say?
Replies: 19
Views: 2930

I'd ask...nay, tell him...

GIVE ME YOUR FUCKING MEGADRIVE PROTO STASH, NOW

'coz you just know he's got shit like that in a safe in his house.
by LocalH
Mon Sep 12, 2005 8:10 am
Forum: Open Forum
Topic: Knuckles in Sonic 1 rev 01, assload of fixes
Replies: 1
Views: 669

Knuckles in Sonic 1 rev 01, assload of fixes

Yeah . - Fixed player sprite tile loading to accomodate for all of Knuckles' tiles on all animations - Fixed a bug that allowed player to climb down through floors when solidity on the wall didn't end - Fixed a bug that freaked out the camera between a boss and the end of the level - Fixed a bug th...
by LocalH
Thu Sep 08, 2005 11:36 pm
Forum: Open Forum
Topic: new nights game
Replies: 61
Views: 7664

<3 this thread.

And <3 everyone who contributed to it without injecting fuckedupedness into it.
by LocalH
Tue Sep 06, 2005 5:36 pm
Forum: Open Forum
Topic: Knuckles finally gets a decent Sonic1 ROM Hack
Replies: 29
Views: 4704

SBZ2 does indeed have an endpanel. After you pass it and the results count down, you then proceed to the beginning of FZ where Eggman stomps the button and drops you down, then you go on to SBZ3.
by LocalH
Sat Sep 03, 2005 4:57 pm
Forum: Open Forum
Topic: Knuckles finally gets a decent Sonic1 ROM Hack
Replies: 29
Views: 4704

Screenshots from real hardware: http://users.chartertn.net/localh/s1k/real/title.jpg http://users.chartertn.net/localh/s1k/real/glide.jpg http://users.chartertn.net/localh/s1k/real/climb.jpg http://users.chartertn.net/localh/s1k/real/wallbreak.jpg http://users.chartertn.net/localh/s1k/real/results.j...
by LocalH
Fri Jul 29, 2005 1:16 pm
Forum: Open Forum
Topic: More Mega Collection Mysteries
Replies: 55
Views: 11388

If you're looking for pigs (which we now don't believe mean rev 00), make sure you actually see pigs and not bears (some people have already stated that they saw pigs, and then it turned out they were looking at bears).

Image
Image provided by rika chou.
by LocalH
Wed Jul 27, 2005 10:55 am
Forum: Open Forum
Topic: More Mega Collection Mysteries
Replies: 55
Views: 11388

Also, don't forget that there's also a "revision 3" of sorts, being the code found in KiS2. I don't know what, if any changes there are, but Knuckles can not turn super after the endpost. Heh, my copy of Sonic 2 even has the Super Sonic bug "implemented" for Knuckles. Wait a second...how the hell? ...
by LocalH
Fri Jul 15, 2005 9:38 pm
Forum: Open Forum
Topic: More Mega Collection Mysteries
Replies: 55
Views: 11388

Since when is revision 1 the one that needs dumping? I thought that we needed revision 2 , which is believed to have fixed the SS-after-endpost bug, at least. Or am I crazy and we need both of them dumped? Also, don't forget that there's also a "revision 3" of sorts, being the code found in KiS2. I ...