Search found 672 matches

by aso
Sat Apr 11, 2009 11:04 pm
Forum: Open Forum
Topic: Oboro Muramasa
Replies: 16
Views: 3976

Re: Oboro Muramasa

The all important question for me is whether or not there's any slowdown.

Given that their game's running on more powerful hardware, now, there shouldn't be an issue... right?
by aso
Wed Apr 01, 2009 11:24 pm
Forum: Open Forum
Topic: Divine wind
Replies: 50
Views: 11889

Re: Divine wind

It doesn't really count, but there's a movie poster in Chulip with the title of "Fart Woman". (You can also find miniature piles of poo in random trash cans, and sell them to the local shopkeeper.) The South Park games all featured farting in some form or another. Also, Pey'j's boots in Beyond Good ...
by aso
Wed Mar 18, 2009 6:17 pm
Forum: Open Forum
Topic: The world is black and white, and also very mad.
Replies: 20
Views: 7934

Re: The world is black and white, and also very mad.

I don't know, the bosses from No More Heroes had more dialogue and thus more "character"; the bosses you encounter in MadWorld are far more out there, but say a lot less. I was hoping they'd say more. Ah well. It is just SEGA rolling in their own shite. Madworld is just as bad as Sonic and the Black...
by aso
Tue Mar 17, 2009 12:18 pm
Forum: Open Forum
Topic: The world is black and white, and also very mad.
Replies: 20
Views: 7934

Re: The world is black and white, and also very mad.

It is just SEGA rolling in their own shite. Madworld is just as bad as Sonic and the Black Knight. A lame, childish brawler filled with swears is not exactly impressive. Quite talented at pulling this stuff out of your ass, aren't you? Platinum (formerly Clover) developed the game, Sega only publis...
by aso
Mon Mar 16, 2009 9:47 am
Forum: Open Forum
Topic: The world is black and white, and also very mad.
Replies: 20
Views: 7934

Re: The world is black and white, and also very mad.

Quite right, if by crappy you mean 'excellent'. It's easier and shallower than God Hand, but it's arguably just about as fun, and the (somewhat distracting, if amusing) commentary by Greg Proops and John DiMaggio add to the overall gritty atmosphere. It's a bit short, but then, that's what hard mode...
by aso
Wed Oct 08, 2008 12:48 pm
Forum: Open Forum
Topic: What's wrong with this picture?
Replies: 6
Views: 2694

Re: What's wrong with this picture?

I can tell you what's wrong with that picture:

Zettai Zetsumei 3 being a PSP title. Needs more PS2/PS3 support.

Although the lack of Bumpy Trot information is disturbing.
by aso
Tue Sep 16, 2008 10:35 pm
Forum: Open Forum
Topic: DIZASUTAAAA: Day of Crisis...
Replies: 7
Views: 3201

Re: DIZASUTAAAA: Day of Crisis...

I thought Nintendo's bid for the "hardcore" was going to be MadWorld? Either way, Disaster: Day of Crisis looks like it'll be one to watch for; much like Disaster Report and Raw Danger, it seems it'll be blending together natural disasters, ridiculous conspiracy-tinged plots, and cheesy voice acting...
by aso
Tue Mar 25, 2008 12:15 pm
Forum: Open Forum
Topic: Smash Bros 3 Site Goes Live.
Replies: 2121
Views: 461727

Re: Smash Bros 3 Site Goes Live.

SSE was often annoyingly repetitive, but I chose to view it as an easier way to unlock characters... going through Subspace Emporium with another person was infinitely preferable to slogging through 460+ Brawls. I did enough of that in Melee.
by aso
Sun Feb 03, 2008 1:08 am
Forum: Open Forum
Topic: Smash Bros 3 Site Goes Live.
Replies: 2121
Views: 461727

Re: Smash Bros 3 Site Goes Live.

The presence of "Super Sonic Racing" makes up for "Sonic Boom" any day of the week.
by aso
Sat Feb 02, 2008 12:07 pm
Forum: News
Topic: NiGHTS into Dreams is coming to the PS2
Replies: 98
Views: 132127

Re: NiGHTS into Dreams is coming to the PS2

Just to note, this has been asked before (prior to the release of JoD) and the answer then was "no" (as well as an entirely superfluous comment on the quality of the game).
by aso
Fri Feb 01, 2008 11:38 am
Forum: Open Forum
Topic: Smash Bros 3 Site Goes Live.
Replies: 2121
Views: 461727

Re: Smash Bros 3 Site Goes Live.

Zeta wrote: Classic Donkey Kong !!
Damn, and I thought Mario Bros was the coolest retro level in there.
by aso
Fri Feb 01, 2008 11:29 am
Forum: "Weekly" Poll
Topic: The Official Poll Suggestion Thread
Replies: 320
Views: 276476

Re: The Official Poll Suggestion Thread

Which old Sonic character should return (in a not ruined way unlike the Chaotix crew)? Ray the Flying Squirrel Mighty the Armadillo Fang the Sniper Bark the Polar Bear Bean the Dynamite Heavy Bomb Metal Knuckles Tails Doll Did I forget anyone? Egg Robo. Hey, he was a playable character in Sonic R, ...
by aso
Fri Feb 01, 2008 2:27 am
Forum: Open Forum
Topic: Smash Bros 3 Site Goes Live.
Replies: 2121
Views: 461727

Re: Smash Bros 3 Site Goes Live.

The soundtrack to Sonic R is the best part of the package. (Which, in a sense, isn't saying much, but still...)

Anyhow, Dojo update today:
Sakurai explaining the differences between Ness and Lucas, as well as (shocker!) how to unlock him.
by aso
Thu Jan 31, 2008 12:00 pm
Forum: Open Forum
Topic: Smash Bros 3 Site Goes Live.
Replies: 2121
Views: 461727

Re: Smash Bros 3 Site Goes Live.

Green Hill Zone!

As far as I can tell, the only "extras" in this level are:
* Players who hit the goal post/start marker/whathaveyou can "set it off".
* Tails and Knuckles randomly run by in the background.

Also, Sonic Boom is apparently confirmed as a song. Ugh.
by aso
Wed Jan 30, 2008 10:52 pm
Forum: Open Forum
Topic: Smash Bros 3 Site Goes Live.
Replies: 2121
Views: 461727

Re: Smash Bros 3 Site Goes Live.

Sonic's entrance. He appears to attack Taboo, and essentially sets up the final battle. Neat scene, though somewhat disappointing in that it's apparently the only one he gets. Weak. (Although there is a particularly awesome bit of fan service in there...) The final boss of SSE with Ending and Credi...
by aso
Mon Jan 28, 2008 11:44 pm
Forum: Open Forum
Topic: Smash Bros 3 Site Goes Live.
Replies: 2121
Views: 461727

Re: Smash Bros 3 Site Goes Live.

Yeah, I actually went back and checked those same videos, so stupid me for forgetting that.

Still, odd exclusion of actual cut-scene related material for the two characters. Ah well.
by aso
Mon Jan 28, 2008 11:19 pm
Forum: Open Forum
Topic: Smash Bros 3 Site Goes Live.
Replies: 2121
Views: 461727

Re: Smash Bros 3 Site Goes Live.

Heh, it was bound to come up eventually. Here's a thought: there's no doubt that each and every single Nintendo character in SSBB is going to have a part to play in SSE. My question is: will Snake and Sonic? Note that while they did appear in the intro, they didn't seem to appear in any of the selec...
by aso
Mon Jan 28, 2008 11:11 pm
Forum: Open Forum
Topic: Smash Bros 3 Site Goes Live.
Replies: 2121
Views: 461727

Re: Smash Bros 3 Site Goes Live.

True enough. SSBM's intro was entirely original - this one is simply pieced together from various battles and story sequences.

Still, confirmation of Green Hill Zone as a level. Hot stuff.
by aso
Mon Jan 28, 2008 7:31 pm
Forum: "Weekly" Poll
Topic: Characters You've Never Heard of Battle
Replies: 24
Views: 28573

Re: Characters You've Never Heard of Battle

My vote is for Florence, mainly because we need more old men addicted to hallucinogenic drugs.

(Also, I have something of an interest in Moon as a game - it sounds incredibly interesting and bizarre, much like some of Lov-de-Lic's other titles. Shame I can't find it anywhere.)
by aso
Wed Jan 16, 2008 2:17 am
Forum: Open Forum
Topic: What Sonic game is this?
Replies: 99
Views: 26975

Re: What Sonic game is this?

Sonic R and Sonic the Fighters really didn't deserve to be on the 'Bottom 5' - Sonic R was indeed pretty damned fun (and the soundtrack still remains a dollop of syrupy goodness, damn the naysayers) and while Sonic the Fighters wasn't great, it was a serviceable Virtua Fighter clone.
by aso
Mon Jan 14, 2008 3:39 pm
Forum: Open Forum
Topic: Locit's Busy Day
Replies: 26
Views: 12451

Re: Locit's Busy Day

I'd be willing to take one for the team in this case; I had a Game.com some time back, but it died by way of mysterious circumstances, and I'd always be willing to reacquaint myself with Tiger's horrible, horrible handheld. So, yeah, that's a bid for the item if no one else wants it. I've also still...
by aso
Sat Dec 29, 2007 8:17 am
Forum: Open Forum
Topic: GHZ Mega Collection (+)
Replies: 23
Views: 7654

Re: GHZ Mega Collection (+)

The Sig_Shoppe thread, without a doubt.

Sadly, with the new forum format, the hilarity of each and every single poster having a thrusting Stormtrooper is lost to the ages.
by aso
Wed Dec 26, 2007 11:20 pm
Forum: Open Forum
Topic: Get a life. (Or, if you can, a continue.)
Replies: 29
Views: 7690

Re: Get a life. (Or, if you can, a continue.)

The problem is, most games today are geared towards an audience that prefers something that they can readily pick up and play - as such, the convenience of overabundant lives and 'save-everywhere' is one that is not likely to go away (at least, not when developers want to continue making money). Per...
by aso
Wed Dec 26, 2007 8:52 pm
Forum: Open Forum
Topic: Kicking the Sonic Habit
Replies: 12
Views: 3745

Re: Kicking the Sonic Habit

I would recommend keeping Sonic Jam, for one. While it contains fewer titles than Mega Collection, the extras are far superior and there is far more focus on the 'older' Sonic image. Burning Rangers is also worth a shot prior to disposal - it hasn't aged quite as well as it could've, but it's still ...
by aso
Tue Dec 25, 2007 11:26 pm
Forum: Open Forum
Topic: And a Bah Humbug to you all too
Replies: 39
Views: 11235

Re: And a Bah Humbug to you all too

Zeta wrote:
I have an unabashed adoration of dolphins, doncha know.
Keep it to yourself, pops!
Ha! Don't worry, it doesn't go quite that far. I'm not a zoophile or furfaggot of any sort.