Search found 7 matches

by TapamN
Fri Aug 03, 2007 8:28 pm
Forum: Open Forum
Topic: Holy shit.
Replies: 25
Views: 8347

Green Gibbon! wrote:
Locit wrote:
Popcorn wrote:
Parn wrote:Shenmue, AKA Yu Suzuki's tech demo for Dreamcast that helped kick Sega out of the console industry forever because they lost so much money producing it?

Yeah, I've heard of it.
Careful.
You hold him down, I'll get the bat.
I'll film it and post it on YouTube.
I've got a shovel.
by TapamN
Wed Jan 10, 2007 3:51 pm
Forum: Open Forum
Topic: Sonic the Hedgehog 360 defecation station
Replies: 385
Views: 85451

FlashTHD wrote:So you can look at this "interdimensional moose bird"
I'll generate the PHOTON BLAST! >Everybody
by TapamN
Tue Nov 21, 2006 11:15 am
Forum: Open Forum
Topic: Blatant Sonic Rip Off (With Health Conscious Message!)
Replies: 22
Views: 6004

All this guy needs is digitalized voice acting (courtesy of the Mega-Drive's Yamaha sound chip) and he'll be set. That brings up bad memories of a Sega Channel game called Pulse... You aren't talking about Pulseman, are you? Pulseman was a really, really, good game. Yes, the acting was kinda of cor...
by TapamN
Mon Nov 20, 2006 8:02 pm
Forum: Open Forum
Topic: Blatant Sonic Rip Off (With Health Conscious Message!)
Replies: 22
Views: 6004

Wow. Level design and controls are pretty good. No running into spikes without warning (skull sign posts). I haven't been killed by bottomless pits three times in a row yet. The bouncing of walls is odd, but well done.

My only complaint would be the slope physics. It beats the Advance games.
by TapamN
Sun Nov 19, 2006 11:10 pm
Forum: Open Forum
Topic: Sonic the Hedgehog (Sonic 1) to be realeased to GBA
Replies: 145
Views: 37900

MegaKitsune wrote:You still wouldn't use OGG when your maximum cart size is 32MB, and when most developers are only allotted the 24MB carts.
What are you talking about? Do you think compressing samples makes them bigger or something?
by TapamN
Sun Nov 19, 2006 9:40 pm
Forum: Open Forum
Topic: Sonic the Hedgehog (Sonic 1) to be realeased to GBA
Replies: 145
Views: 37900

You see, MP3 and OGG codecs need a floating point processor to decode the compressed audio. Wrong. You can use fixed point math. Tremor is a fixed point Vorbis player. (Also, OGG is not a codec, Vorbis is a codec. OGG is a container format, like AVI.) Tremor by the Xiph.Org Foundation is a fixed-po...
by TapamN
Thu Dec 15, 2005 9:33 am
Forum: News
Topic: Lost Sonic Adventure 2 Dialogue discovered
Replies: 16
Views: 12834

I'm kinda impressed to discover that the blurry text bits were actually relevant information and not blurred lines of gibberish added just for the look of it. Not all of it's relevent, about 2% is weird stuff. I'm working on a second version of my text collection in HTML with ripped textures to go ...